The bomber costs 2.5 IPCs per turn (if it lives for 6 turns of bombing), and deals 3.5 IPCs of damage per turn. Strategic bombing is usually pretty iffy (since each die of damage is fairly pricey): a bomber costs 15 and deals 1d6 IPC damage with strategic bombing, but gets killed by AA 1/6 of the time. Heavy Bombers are, hands down, the single best technology (with Rockets or Long Range Aircraft being a close second, but only in the right circumstances). (If you're getting 10 damage per round per bomber, the dice love you.) According to these rules for Revised Axis & Allies I found online, Heavy Bombers do 2 dice of damage, with an expected value of 7, not 10.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |